Spin Master and Paramount Animation
Director: Cal Brunker
IMDB
Release date: 14th August 2026
I worked during 1 year and 8 months on this production at Mikros Animation, Montreal, Canada
– 1 year and 1 month as Mid Set surfacing artist
– 6 months as Mid Lighting artist
– 1 month as Mid Compositing artist (support at the end of the production)
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Set surfacing
Softwares: Maya, Mari, Substance Painter, Arnold, Katana
I worked on uvs, texturing and surfacing of 60+ assets. Most of them was organic (plants, flowers, vines, leaves, trees…), including the main tree of the movie: a treehouse.
I also worked on hard surface props like the vehicle of the main character: a firetruck.
The textures of the organic assets were mostly created in Mari and hard surface assets in Substance Painter.
(These images are only from the official trailer)

main tree of the movie : The treehouse
+ generic trees in the background

main tree of the movie : The treehouse
+ generic trees in the background

main tree of the movie : The treehouse

main tree of the movie : The treehouse

generic trees in the foreground and background

vines on the left side

vehicle of the main character

vehicle of the main character

vehicle of the main character
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Lighting
Softwares: Katana, Arnold
(These images are only from the official trailer)

keyshot

keyshot

keyshot : logo for the end of the movie
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Compositing
Software: Nuke
No images available for the moment
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Official teaser trailer: