Spin Master and Paramount Animation
Director: Cal Brunker
IMDB

Release date: 14th August 2026

I worked during 1 year and 8 months on this production at Mikros Animation, Montreal, Canada

– 1 year and 1 month as Mid Set surfacing artist
– 6 months as Mid Lighting artist
– 1 month as Mid Compositing artist (support at the end of the production)

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I worked on uvs, texturing and surfacing of 60+ assets. Most of them was organic (plants, flowers, vines, leaves, trees…), including the main tree of the movie: a treehouse.
I also worked on hard surface props like the vehicle of the main character: a firetruck.

The textures of the organic assets were mostly created in Mari and hard surface assets in Substance Painter.

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I delivered 60+ shots (mostly keyshots and one-offs) and worked on 7 sequences + on the opening and closing logos of the movie.

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I joined the compositing team during 4 weeks at the end of the production to assist with shot delivery.

I worked on a keyshot before joining the “continuity team”, which focused on maintaining consistency across shots that had already approved artistically by other artists (such as color adjustments especially for character skin and cloths across different shots in a sequence, lighting and contrast tweaks, fixing technical bugs, etc).

I also worked on shot white transitions and lightning effects (see below).

keyshot

sequence continuity

sequence continuity
+ white transitions and lightnings

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Official teaser trailer: